Teams 2.0

Unlocked at 1 Star, teams are collaborations of up to 50 players who cooperatively merge Barrels, complete challenges, and compete with other teams for glory.

Teams are equipped with their own leaderboards within the team and a chat room for its members. Teams also compete against each other with a leaderboard for Stars and merges.

Joining a Team
Once teams are unlocked for a player, they can join any team with open space. Teams may require new members to meet a Star requirement (up to x300) to join.

Alternatively, a player who has reached x20 Stars can create a team for the cost of 10,000 Magnets.

Member Ranks
Once a team is created, the creator is given the rank of Leader within the team and anybody new to the team is given the rank of Member. Anyone can promote someone up to their rank (except Leaders can promote others up to Co-Leader), demote anyone under their rank, and kick anyone under their rank.

Additionally, Co-leaders and the Leader can change the requirement for joining the team and the Leader does not have the kick and demotion cool-down other ranks do.

The team hierarchy is as follows: Leader > Co-leader > Elder > Member

League Rewards
Every week, teams automatically run leagues in which its members' merges are tallied and Magnets awarded to all team members who merged during that season; a team with a higher quantity of merges will award its members more Magnets as shown in the table below:

x1.1 Increases
At the following Star milestones, players' Magnets received from the weekly league are multiplied by 1.1:

10, x15, x20, x25, x30, x35, x40, x45, x50, x55, x60, x65, x70, x75, x80, x85, x90, x95, x100, x110, x120, x130, x140, x150, x160, x180, x200, x225, x250, x300, x400, x500, x600, x700, x800, x900 and x1000.

Team Challenges
Team Challenges are unlocked at x30 Stars, allowing players to complete tasks to earn points for the team.

Tasks
Each task has three levels of difficulty, awarding 50, 100, or 300 challenge points each. Below is a table of all tasks and the quantities required for each difficulty tier: Six tasks are collectively offered to each team and once one is taken, another replaces it. Each season, each member is allowed one free cancel out of a task without penalty. This is limited to prevent abuse of canceling out of tasks to cycle in order get a more preferable one.



Strategy

 * Prestige tasks are most efficiently completed with the Faster Barrels Ad Event so the player can obtain their first Barrel, prestige quickly, and repeat.
 * Fragment tasks are most efficiently completed with Faster Barrels or x5 Fragments Ad Events. The player taps repeatedly over where the "yes" button appears for converting Barrels.
 * Activate Ad Events tasks are most efficiently completed by choosing short Ad Events or starting them, force closing the game, and repeating.
 * Merge tasks are most efficiently completed by quick merging with the Faster Barrels Ad Event.
 * Collect Beams tasks don't have a super effective strategy; the player must wait 60 seconds between each Steel Beam and not miss it, or reopen the game over and over with at least 60 seconds in between if their attention is not solely on the game.
 * Collect Mega Magnets tasks are most efficiently completed by merging quickly with the Faster Barrels Ad Event.
 * Collect Magnets in Storms tasks are most efficiently completed by repeatedly using the Crazy Storm Ad Event.
 * Upgrade Star Pieces tasks are best completed by players who have saved up enough Magnets, Star Fragments, and Golden Scrap to upgrade enough all at once; if a player doesn't have those resources ready, they should let someone else who does complete the task.

Rewards
Once the team has collectively reached certain point thresholds, Change Tokens are earned and awarded to players after the challenge season ends:

Teams 2.0