Scrap Clicker 2

Scrap Clicker 2 is an idle/merger game made by Schrott Games, released on February 25th, 2017 in the Google Play Store and on January 8th, 2018 in the Apple Store. The objective of the game is to purchase and upgrade Stars by merging barrels, buying upgrades using various resources, and prestiging to progress quicker.

The game incorporates a variety of additional mechanics ranging from Teams, Ad Events, and a Skill Tree. Currently, the game includes barrels to merge.

iOS App Store
Scrap Clicker 2 is an incremental idle game where your main task is to merge Barrels. Collect all Barrels to earn as much Scrap as possible! Earn Golden Scrap to boost your Scrap Production! Features: - Teams and Leaderboards (Unlocked at 1 star) - Ad Events - More than 100 different Barrels - The more you play the more features will be unlocked -> Scrapyard at 5 Stars -> Golden Scrap Multiplier at 6 Stars -> Star Upgrades at 10 Stars -> Bricks at x15 Stars -> Upgrade-Tree at x40 Stars

Google Play Store
Collect all 30 Barrels to get as much Scrap as possible.

Collect Scrap to earn Golden Scrap!

Use Golden Scrap to Prestige!

Download Scrap Clicker 2, incremental, clicker game, now!

Getting Started
Upon first starting the game, a small tutorial starts.

The objective of the game is to progress as far as possible by merging like Barrels by swiping or dragging on on top of the other. Barrels will passively generate Scrap for the player to use. Scrap can then be used to purchase upgrades to progress quicker and farther in the game.

Progressing through the game, the player will unlock new currencies to use on new upgrades, the ability to reset (prestige), purchase Stars, join teams, and various other features.

Progression
After earning enough Scrap through sufficient Merging and efficiently purchasing upgrades (especially Better Barrels), the player will start to earn Golden Scrap (GS). With GS, the player can then purchase Stars to further increase Scrap production as a form of "prestige." In order to aid in progression, players may choose to start using Ad Events for automatic merging, faster Barrels, or other boosts.

Before reaching 10 Stars, the player will unlock the first Scrapyard and Teams 3.0, two important features that will help the player along for the rest of their game. Serious and active players should find an active team that merges over 1,000,000 Barrels in a week so that they may benefit most from Team Leagues (and eventually Team Challenges at x30 Stars). At the same time, Global Challenges get unlocked.

After reaching 10 Stars, Stars are upgraded instead of purchased and the game starts opening up with new features becoming available to the player frequently. Eventually, the player will begin unlocking various currencies, additional Scrapyards, the Skill Tree, and many more features.

After maxing out all upgrades with a level limit and purchasing the entire skill tree, some may consider the game complete. However, many players don't stop there and continue upgrading their Stars, finding the game competitive using the in-game leaderboards, looking to lead the ranks, or achieve as many merges for each Team League or as many merges as they can for a "Faster Barrels" ad event.

Updates come every few weeks and continue to add more end-game content for those who love the game and want more. For those looking to play the game better, quicker, or more efficiently, there is a page dedicated to listing and exploring such strategies.

Barrels
Barrels passively produce Scrap for the player and drive game progression. There are currently barrels to merge and more are coming!

Updates
Updates used to be every second Thursday, but a consensus in the Discord server of adding double barrels in 1 week more made it be every third Thursday in Android, and about every month in iOS. Each update adds about 9 new barrels, usually some new Tree Upgrades and sometimes new features like the Tires.

Lately updates have been taking longer than usual because the developer is busy due to exams.

The reason why iOS gets fewer updates is that it's difficult for Schrott Games to release them due to some reasons.

Years Summary

 * 2017 (Release & ~36 Updates, 1.0 - 4.0.1)
 * Release with 30 Barrels [February 25, 2017]
 * ~100 new Barrels
 * Scrapyard & Scrapyard v2
 * Teams 1.0 & Teams 2.0
 * Star Upgrades
 * Initial Currencies: Scrap, Golden Scrap, Magnets
 * New Currencies: Fragments, Bricks, Steel Beams
 * Team Leagues
 * Evolution Upgrade Tree
 * 1 Translation added
 * 2018 (~31 Updates, 4.1 - 6.4)
 * ~75 new Barrels
 * ~70 new Upgrades for the Evolution Upgrade Tree
 * Scrapyard v3 & Scrapyard v4
 * Cloud Save
 * Team Challenges
 * New Currencies: Change Tokens, Wrenches, Tires
 * 5 Translations added
 * 2019 (~22 Updates, 6.5 - 9.1)
 * ~141 new Barrels
 * ~27 new Upgrades for the Evolution Upgrade Tree
 * Scrapyard v5
 * Teams 3.0
 * Team Map added
 * Barrel Mastery
 * ~10 new Mastery Upgrades
 * Scientific Notation
 * Magnet Merge Boost
 * Global Challenges
 * New Currencies: Mastery Tokens, Combine Tokens, Team Tokens
 * 2020 (8 Updates, 9.2 - 10.1)
 * ~78 new Barrels
 * ~8 new Upgrades for the Evolution Upgrade Tree
 * Scrapyard v6
 * ~3 new Mastery Upgrades
 * Team Map improvements
 * Teams 3.0 improvements
 * Change Language Option
 * Quests
 * Barrel Mastery: Max. Level increased to 20
 * 3 Translations added

Trivia

 * It's Schrott Games' only game to be available for iOS devices.
 * It was also Schrott Games' fourth game in the Google Play Store (Now third, the old Eugens Adventure was deleted).
 * It's definitely by far the game with the most languages: German, English, French, Spanish, Polish, Portuguese, Russian, Ukrainian, Italian and Turkish.
 * It's Schrott Games' most popular game, being the first and still only one to reach 500k and 1M downloads. Second is Music Maker with 100k and third is the original Scrap Clicker with 100k.
 * On the Discord Server and r/scrapclicker it's by far the most discussed game.
 * The barrels from Scrap Collector are the same as from Scrap Clicker 2.
 * Those from ScrapTD and later Scrap Clicker ones also are from SC2.
 * The player with the most Stars is called Brickman, who passed the previous #1 "Exile" on the 25th of April, 2019 and also was the first one to reach every star from x2052 on.
 * Exile was the first to reach about x600 stars and everything above until x2051.
 * The biggest star bomb was done by the player Pener, from x2000 stars to x5120, 3120 stars.

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