Level Up

Level Up is a feature in Scrap Clicker 2, Scrap Collector and ScrapTD.



In Scrap Clicker 2
In this game, the player levels up after doing a sufficient amount of Merges. You begin the game with Level at 1. Higher levels needs more merges but gives more magnets too. Leveling is the main magnet source, especially after x100 Stars.

It is reset after you prestige, get one of the ten Stars or upgrade Brick production (After unlocking it at x15 Stars).



Magnets given
Initially, you get $$ 5(L+1) $$ magnets when you level up from level $$L$$ to $$L+1$$. You can increase this in the following ways:
 * Upgrading "More Magnets II", a brick upgrade. which specifically increases the magnets given from level ups.
 * Doing actions that increase the global magnet output, such as:
 * Activating the Ad Event "More Magnets", which doubles your magnet production for 10 minutes. You might want to do this right before leveling up to a level that is very high for you.

Merges needed
Initially, it takes $$10+30L$$ merges to level up from level $$L$$ to $$L+1$$. You can reduce this in the following ways:


 * Activating the Ad event "Faster Level up", which boosts your leveling speed by 3x for 10 minutes.
 * Upgrading "Faster Level Ups", a Magnet upgrade. For levels high enough, FLU20 lets you level up 6x as fast as FLU0.
 * Upgrading Scrapyard v5. After unlocking this at x250 stars, you can dump your tires there to boost your leveling speed. Each level gives a +1% boost.

While these don't increase the amount of magnets given by Level Up directly, with level ups more frequent, magnets are also easier to get.

It's also probably worth mentioning that the efficiency for magnet/merges stays roughly the same throughout the levels since both magnets and merges have a linear formula.

Formulas
Below are some formulas for the number of merges needed, where $$B_{S5}$$is the boost given by Scrapyard v5 (Default is 1), and $$L_{FLU} $$ is the level for Faster Level Ups:

Single level
With FLU20, it takes $$\frac{3+5L}{B_{S5}}$$ merges to level up from level $$L$$ to $$L+1$$.The general formula for this is $$m(L)=\frac{40}{B_{S5}}\bigg(1-\frac{L_{FLU}}{25}\bigg)\Bigg(1+\bigg(\frac{3}{4}-\frac{L_{FLU}}{160}\bigg)(L-1)\Bigg)$$.

Multiple levels
With FLU20, it takes $$ \frac {(L_G-1)(5L_G+6)} {2B_{S5}} $$ merges to level up from level 1 to $$L_G$$.

The general formula for this from Level $$L_S$$ to $$L_G$$ is $$ \frac {N\big(2*m(L_S)+(N-1)D\big)} 2 $$, where: The original formulas for multiple levels were provided by James_The_Mario_Man. They were rewritten to make formulas share the same variables.
 * $$ N = L_G-L_S $$ is the number of levels between your starting and goal levels.
 * $$ m(L_S) $$ is the number of merges needed to level up from level $$L_S$$to $$L_S+1$$.
 * $$ D = \frac{40}{B_{S5}}(1-\frac{L_{FLU}}{25})(\frac34-\frac{L_{FLU}}{160}) $$is the difference of merges needed between each level. It is also the coefficient of $$ L $$ in $$ m(L) $$.

Alternatively, you can write the general formula for multiple levels as $$ N\times m\bigg(\frac{L_S+L_G-1}2\bigg) $$, as $$ m(L) $$ can be extended to include fractions as well.

Level table
The following table lists the levels until 15 and some further milestones.

In Scrap Collector
In this game, you can level up by collecting barrels. Level is only reset on prestiging as Bricks aren't available there. Level Ups aren't important in this game.

In ScrapTD
Since there are Player Levels in ScrapTD, there are level ups in that game too. Levels are very important for the gameplay, but also the reason why the system is broken for new players.

Level Up