Team Map

The Team Map is a Teams 3.0 feature and was added in the Update 9.0. It is unlocked at x50 Stars. Team members can merge together to collect tiles and earn Team Tokens.

Map
The map has the shape of a circle with a radius of 150 (used to be 100). White clouds cover tiles that are loading, and Dark clouds cover tiles that are out of bounds.

Since Update 9.1, Trees, Rocks and Gold Mines automatically respawn, allowing teams to collect them.

Tiles
There are four different tiles on the team map:

Currencies
There are four currencies, of which three can be collected.

Team car activity log
The activity log was added in 9.2 and displays the recent activity of your own team on the Team Map. It shows:
 * who moved the car and when
 * who navigated to a car and when
 * who selected a tile and when
 * who bought an offer and when
 * who bought an upgrade and when

Team car navigation
Since the 9.2 update it is possible to navigate the car to a position, it will automatically drive there, except if there's no way to the selected tile or it is too far away.

Bank of Merges / Merge Buffer
The Bank of Merges (also known as BoM or Merge Buffer) is a feature added to the Team Map in 9.1. Merges that are done while no tile is being collected will go to the BoM. They will be used when a tile gets collected at a rather fast speed. There are three upgrades that can be bought with Team Tokens to improve it.

Upgrades
There are two more Upgrades that can be bought with Team Tokens.

Permissions
The Update 9.3 added the option to set permissions for multiple team-related things to Members, Elders, Co-Leaders and the Leader. These permissions set which ranks can do a certain action starting from a certain Rank.

Currently there are 6 permissions to set: moving the car, selecting a tile, selecting an offer, buying Upgrades, buying Tiles, and managing Tiles.

Buying Tiles
Since the first beta of 9.3 (which was nearly the same as the full version), it is possible to buy tiles. The cost for them depends on how far away from (0,0) they are, calculated with $$\sqrt{x^2+y^2}$$. Each team can buy up to 10 tiles to build Buildings on them.

Team Buildings
After buying tiles, you can build buildings on them with more Team Tokens. There are six types of buildings that can be built, divided into three categories: Energy, Processing, and End product. Each category has two types of buildings that costs 50 and 200 TT respectively. Only a category of buildings is available per team at a given time, and it can be switched by selling every building your team has. Teams from different categories need to trade ingredients in order to make the End products and sell them to Duck, gaining additional Team Tokens in the process.

Once built, every Building can hold up to 10 units of its product. After members decide the selling price for the products, other teams that find your pricing good can place their buildings orthogonally next to you to buy them with their team tokens for further processing. the team that makes the End products sells them to Duck if it is willing to buy it at the price set up by them.

Every time your team does 5k merges (This is not taken from Bank of Merges.), the buildings ticks, buying the needed ingredient if available, and produce its product.

Updates

 * First beta of 9.0: ...
 * Second beta of 9.0: ...
 * 9.0: ...
 * First beta of 9.1: ...
 * 9.1: ...
 * 9.2: Some translations for the Team Map (and Team Challenges), improved Team Upgrades UI (now includes the bank of merges icon and more), new team map upgrade (passive merges), car navigation, team car activity log
 * 9.3: It is now possible to buy and sell tiles and see all tiles your team bought, offers will only contain gold if the team has gold, different barrels will give offers rather than only #141 Quack, custom permissions for the team map, permission changes will be shown in the activity log (buying and selling tiles too) and inactive teams get removed from the map

Trivia

 * It is possible to block a team's car if it's surrounded by 4 other cars / clouds. This was very popular in the first few versions of the Map when there was nothing really to do.
 * It was possible to collect trees instantly in the first beta, however they gave no wood.
 * When wood and stones were added, all teams were going for rocks to obtain stones. A few weeks later rocks were everywhere and trees very rare.
 * During the beta versions and Update 9.0, the map was reset several times, making trees and rocks respawn. However, sometimes there are almost no trees and they get respawned manually. Team Cars weren't moved when the map respawned.
 * Tiles out of bounds used to be covered with white clouds until 9.1.
 * Team Tokens and Team Upgrades are based off the Teams 3.0 suggestion.
 * Wrenches (Unlocked at x100 Stars) and Tires (Unlocked at x130 Stars) can be seen as a part of the car before unlocking them. (Map is unlocked at x50 Stars)

Team Map