Double Pain

Double Pain is the fifth Defense in ScrapTD and costs 200 bricks to unlock.

Strategical use
Before the Tesla Tower was added, it was very useful and should have been placed more than Blue Laser, because it was the only good air defense.

Now it's suggested to just place a few because of needed space for the last defenses, five should do; enough to defend It's Alive until Tesla Tower can be bought.

Against Danger Zone, 8-12 of them can defend them if paired with Blue Laser, but it's also risky because you'll waste a lot of tiles, meaning you'll easily get disadvantaged late-game. It can be a good strategy against bots.

However, upgrading this defence is definitely worth the bricks, since you'll have to deal with so many mid-game rushes like It's Alive & other barrels that aren't Swiss, but still worth upgrading especially for the higher arenas.

Overall use
Double Pain seems neat to have and it's a very solid and all-round Defence which can help you out during the midgame. Lurids can be problematical at first, but with at least 3 of this defence, it should be able to handle Lurids and getting 6-12 of them should be able to handle Danger Zone with the help of one or two Blue Lasers to fend those cunningly dangerous barrels off!

It's an overall good Tower to have, but unfortunately even one or two DPs can struggle against Lurids or possibly chase to them because it does have a similar problem with Airstrike as well as long the Lurids aren't seriously overleveled or the defence is seriously underleveled.

However, it quickly falls off and becomes inefficacious for your defences once Mobile Delivery and higher (except Christmas) arrives.

Trivia

 * It was named in 0.1.2.


 * It has always been the most underestimated defence in ScrapTD, even in the beta when you have to rely on it to defend against airborne Barrels.