Team Map

The Team Map is a Teams 3.0 feature and was added in the Update 9.0. It is unlocked at x50 Stars. Team members can merge together to collect tiles and earn Team Tokens.

Map
The map used to be 200x200 tiles big (100 into every direction from the center), but now it is 300x300 tiles big (150 into every direction). It has the shape of a circle. The inaccessible areas are covered with dark clouds. They used to be covered with white clouds until 9.1, now the white clouds are used for tiles of the map that still have to load. (You can see them if you scroll through the map fast enough zoomed out)

Trees, Rocks and Gold Mines will automatically respawn since update 9.1. During the beta versions and Update 9.0, the map was reset several times, making them respawn. However, sometimes there are almost no trees and they get respawned manually. Team Cars weren't moved when the map respawned.

Tiles
There are four different tiles on the team map:

Currencies
There are four currencies, of which three can be collected.

Team car activity log
The activity log was added in 9.2 and displays the recent activity of your own team on the Team Map. It shows:
 * who moved the car and when
 * who navigated to a car and when
 * who selected a tile and when
 * who bought an offer and when
 * who bought an upgrade and when

Team car navigation
Since the 9.2 update it is possible to navigate the car to a position, it will automatically drive there, except if there's no way to the selected tile or it is too far away.

Bank of Merges / Merge Buffer
The Bank of Merges (also known as BoM or Merge Buffer) is a feature added to the Team Map in 9.1. Merges that are done while no tile is being collected will go to the BoM. They will be used when a tile gets collected at a rather fast speed. The size and speed can be increased with the two upgrades.

Permissions
The Update 9.3 added the option to set permissions for multiple team-related things to Members, Elders, Co-Leaders and the Leader. These permissions set which ranks can do a certain action starting from a certain Rank.

Currently there are 5 permissions to set: moving the car, selecting a tile, selecting an offer, buying Upgrades and buying Tiles.

Buying tiles
Since the first beta of 9.3 (which was nearly the same as the full version), it is possible to buy tiles. They cost 20-250 Team Tokens each, depending on how far away from 0/0 they are. Each team can buy up to 10 tiles. It will be possible to build Buildings/Machines/etc. on them later.

Tile Price
The distance from (0, 0) is calculated as $$\sqrt{|x^2+y^2|}$$. Then the result is checked in the following table (if you get a result like 9.7, the correct cost is the higher cost):

Upgrades
There are four Upgrades that can be bought with Team Tokens, they increase the size, speed and passive merges of the Bank of Merges and the amount of magnets obtained from Team Leagues. Their max levels are 10k, 255, 25/m and 30%.

The first two upgrades were added in 9.1, the third upgrade (passive merges) in 9.2 and the Team League upgrade in 9.3.

Updates

 * First beta of 9.0: ...
 * Second beta of 9.0: ...
 * 9.0: ...
 * First beta of 9.1: ...
 * 9.1: ...
 * 9.2: Some translations for the Team Map (and Team Challenges), improved Team Upgrades UI (now includes the bank of merges icon and more), new team map upgrade (passive merges), car navigation, team car activity log
 * 9.3: It is now possible to buy and sell tiles and see all tiles your team bought, offers will only contain gold if the team has gold, different barrels will give offers rather than only #141 Quack, custom permissions for the team map, permission changes will be shown in the activity log (buying and selling tiles too) and inactive teams get removed from the map

Trivia

 * It is possible to block a team's car if it's surrounded by 4 other cars / clouds. This was very popular in the first few versions of the Map when there was nothing really to do.
 * It was possible to collect trees instantly in the first beta, however they gave no wood.
 * When wood and stones were added, all teams were going for rocks to obtain stones. Now rocks are literally everywhere and teams try to ignore them if possible.
 * Team Tokens and Team Upgrades are based off the Teams 3.0 suggestion.